Abdel Adrian, Gorion's Ward
Skullwinder
Flicker of Fate
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Skullwinder in exile (Skullwinder exiled by Abdel Adrian in exile). | |
| Flicker of Fate in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Flicker of Fate exiled by Abdel Adrian. | |
Steps
How does this combo work?
1 | Cast Flicker of Fate by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Skullwinder and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Skullwinder trigger. |
4 | Resolve the Skullwinder trigger, returning Flicker of Fate from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Flicker of Fate. |
6 | Resolve the Abdel Adrian trigger, exiling Skullwinder and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite magecraft triggers | |
| Target opponent returns all cards in their graveyard to their hand | |
| Infinite blinking of nonland permanents |
Combo Metadata
22
DECKS
0.00%
OF 1603141 ELIGIBLE DECKS
Rank 19349
MOST PLAYED OF 44755 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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