Summon the School
Intruder Alarm
Cryptolith Rite
Prerequisites
What do I need to start this combo?
| Summon the School in hand. | |
| Intruder Alarm and Cryptolith Rite on the battlefield. | |
| You control at least three Merfolk without summoning sickness. | |
Steps
How does this combo work?
1 | Activate at least three Merfolk you control by tapping them, adding at least |
2 | Cast Summon the School by paying |
3 | When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice. |
4 | Resolve the first trigger, untapping all creatures. |
5 | Activate at least three Merfolk you control by tapping them, adding at least |
6 | Resolve the second Intruder Alarm trigger, untapping all creatures. |
7 | If needed or desired, activate a Merfolk you control by tapping it, adding |
8 | Activate Summon the School by tapping four untapped Merfolk you control, returning Summon the School from your graveyard to your hand. |
9 | Repeat from step 2. |
10 | If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana. |
Results
What do I get from this combo?
| Infinite colored mana | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures | |
| Infinite untap of creatures you control |
Combo Metadata
82
DECKS
0.01%
OF 970033 ELIGIBLE DECKS
Rank 13436
MOST PLAYED OF 49581 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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