Roon of the Hidden Realm
Archaeomancer
Time Warp
Prerequisites
What do I need to start this combo?
| Time Warp in hand. | |
| Roon of the Hidden Realm and Archaeomancer on the battlefield. | |
| Roon does not have summoning sickness. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Activate Roon by paying |
3 | At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield. |
4 | Archaeomancer enters the battlefield, putting Time Warp into your hand from your graveyard. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
122
DECKS
0.01%
OF 850653 ELIGIBLE DECKS
Rank 10514
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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