The Legend of Kuruk
Doubling Season
Teleportation Circle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Avatar Kuruk by paying |
2 | At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doubling Season. |
3 | The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card. |
4 | Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
13
DECKS
0.00%
OF 491450 ELIGIBLE DECKS
Rank 27139
MOST PLAYED OF 55542 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Aang and Katara
0.4%inclusion5 decks1.26K decks
Hei Bai, Forest Guardian
0.1%inclusion4 decks6K decks
Katara, the Fearless
0.0%inclusion2 decks8.13K decks
Infinite Guideline Station
0.0%inclusion1 decks5.36K decks
Avatar Aang
0.0%inclusion1 decks16.4K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Artifacts
Utility Lands
Mana Artifacts
Lands