Retreat to Emeria
Haru, Hidden Talent
Treva's Ruins
Prerequisites
What do I need to start this combo?
| Treva's Ruins in hand. | |
| Retreat to Emeria and Haru on the battlefield. | |
| You are able to play a land this turn. |
Steps
How does this combo work?
1 | Play Treva's Ruins. |
2 | When Treva's Ruins enters, it and Retreat to Emeria trigger. |
3 | Resolve the Retreat to Emeria trigger, creating a 1/1 Kor Ally creature token. |
4 | When the Kor Ally enters, Haru triggers, earthbending Treva's Ruins. |
5 | Resolve the Treva's Ruins trigger from step 2, causing you to sacrifice it |
6 | Haru triggers, returning Treva's Ruins from your graveyard to the battlefield. |
7 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite lifegain triggers | |
| Infinite lifegain | |
| Infinite creature tokens | |
| Infinite landfall triggers |
Combo Metadata
18
DECKS
0.04%
OF 44503 ELIGIBLE DECKS
Rank 20006
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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