Time Sieve
Myr Battlesphere
Teleportation Circle
Doubling Season
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere. |
2 | When Myr Battlesphere enters the battlefield, its first ability triggers, creating eight 1/1 Myr artifact creature tokens due to Doubling Season. |
3 | Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
1
DECKS
0.00%
OF 546694 ELIGIBLE DECKS
Rank 41608
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.