Thousand-Year Storm
Narset's Reversal
Brass's Bounty
Prerequisites
What do I need to start this combo?
| Thousand-Year Storm on the battlefield. | |
| Narset's Reversal and Brass's Bounty in hand. | |
| You control at least seven lands. | |
Steps
How does this combo work?
1 | Cast Brass's Bounty by paying |
2 | Thousand-Year Storm triggers, creating a copy of Brass's Bounty for each instant and sorcery spell cast before it this turn. |
3 | Resolve the first copy of Brass's Bounty, if applicable, creating a Treasure artifact token for each land you control. |
4 | Repeat step 3 for each remaining copy, if applicable. |
5 | If you created Treasures this way, activate two Treasures by tapping and sacrificing them, adding . |
6 | Holding priority, cast Narset's Reversal by paying , targeting the original Brass's Bounty. |
7 | Thousand-Year Storm triggers, creating a copy of Narset's Reversal for each instant and sorcery spell cast before it this turn, with each copy targeting the original Narset's Reversal. |
8 | Resolve the first copy of Narset's Reversal, copying the original Narset's Reversal targeting Brass's Bounty, then returning the original Narset's Reversal to your hand. |
9 | All remaining Narset's Reversal copies made in step 7 fizzle due to having no legal target. |
10 | Resolve the Narset's Reversal copy made in step 8, copying Brass's Bounty and returning the original Brass's Bounty to your hand. |
11 | Resolve the copy of Brass's Bounty, creating a Treasure artifact token for each land you control. |
12 | Activate seven Treasures by tapping and sacrificing them, adding |
13 | Repeat. |
Results
What do I get from this combo?
| Infinite colored mana | |
| Infinite magecraft triggers | |
| Infinite storm count | |
| Infinite Treasure tokens |
Combo Metadata
1557
DECKS
0.09%
OF 1801432 ELIGIBLE DECKS
Rank 2431
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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