Clockspinning
Thousand-Year Storm
Crystalline Crawler
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Thousand-Year Storm and Crystalline Crawler on the battlefield. | |
| Crystalline Crawler has at least one +1/+1 counter on it. You have cast at least three instants and/or sorceries this turn. | |
Steps
How does this combo work?
1 | Cast Clockspinning with buyback by paying |
2 | Thousand-Year Storm triggers, creating a copy of Clockspinning targeting Crystalline Crawler for each other instant and sorcery you've cast each turn. |
3 | Resolve all copies of Clockspinning, putting that many +1/+1 counters on Crystalline Crawler. |
4 | Resolve the original Clockspinning, putting a +1/+1 counter on Crystalline Crawler and returning Clockspinning to your hand. |
5 | Activate Crystalline Crawler's first ability four times by removing four +1/+1 counters from it, adding |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite colored mana | |
| Infinite magecraft triggers | |
| Infinite proliferate | |
| Infinite storm count |
Combo Metadata
8
DECKS
0.00%
OF 1759060 ELIGIBLE DECKS
Rank 25995
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
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