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Reins of Power + Mindslaver + Dual Casting Combo

  • Prerequisites

    What do I need to start this combo?

    • Reins of Power in hand.
    • Mindslaver and Dual Casting on the battlefield.
    • Dual Casting attached to a creature that does not have summoning sickness. Creatures you control can tap to produce at least {r}.
    • {6}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate Mindslaver by paying {4} and tapping it, causing you to gain control of an opponent during their next turn.
    • 2
      During the opponent's turn, cast Reins of Power by paying {2}{u}{u}, targeting the opponent you have control of.
    • 3
      Holding priority, activate all mana-producing creatures you control by tapping them, adding at least {r}.
    • 4
      Activate the creature with Dual Casting attached by paying {r} and tapping it, copying Reins of Power.
    • 5
      Resolve the copy of Reins of Power, untapping all creatures you and the opponent control, and exchanging control of those creatures.
    • 6
      As the opponent, activate all mana-producing creatures you control by tapping them, adding at least {r}.
    • 7
      Activate the creature with Dual Casting attached by paying {r} and tapping it, copying Reins of Power.
    • 8
      Resolve the copy of Reins of Power, untapping all creatures you and the opponent control, and exchanging control of those creatures.
    • 9
      Repeat from step 3.
    • 10
      If creatures you control can tap to produce at least {1}{r}, you may choose to have yourself and/or the opponent you have control of to gain infinite mana.
  • Results

    What do I get from this combo?

    • Infinite magecraft triggers
    • Infinite mana creatures you control can produce
    • Infinite mana creatures you control can produce for target opponent
    • Infinite untap of creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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