Underworld Breach
Frantic Search
Brain Freeze
High Tide
Prerequisites
What do I need to start this combo?
| Underworld Breach on the battlefield. | |
| High Tide in hand. | |
| Frantic Search and Brain Freeze in your graveyard. | |
| You have at least three other cards in your graveyard. You control at least three Islands. | |
| available |
Steps
How does this combo work?
1 | Cast High Tide by paying . |
2 | Activate up to three Islands by tapping them, adding . |
3 | High Tide triggers three times, adding . |
4 | Cast Brain Freeze for its escape cost by paying |
5 | Brain Freeze's storm ability triggers, copying Brain Freeze for each spell you've cast before it this turn, with one copy targeting you and all remaining copies targeting any player(s). |
6 | Resolve all Brain Freezes, causing you to mill six cards, and each player to mill three cards for each Brain Freeze that targeted them. |
7 | Cast Frantic Search for its escape cost by paying |
8 | Repeat. |
9 | Once you have milled your entire library, you may use the remaining to cast Brain Freeze repeatedly targeting your opponents. |
Results
What do I get from this combo?
| Near-infinite blue mana | |
| Near-infinite draw triggers | |
| Near-infinite looting | |
| Near-infinite magecraft triggers | |
| Near-infinite mill | |
| Near-infinite self-discard triggers | |
| Near-infinite self-mill | |
| Near-infinite storm count |
Combo Metadata
1272
DECKS
0.07%
OF 1782059 ELIGIBLE DECKS
Rank 2806
MOST PLAYED OF 45406 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Fire Lord Azula
0.1%inclusion18 decks19.6K decks
Top Commanders
Krark, the Thumbless // Sakashima of a Thousand Faces
2.3%inclusion125 decks5.44K decks
Vivi Ornitier
0.5%inclusion116 decks24.6K decks
Eruth, Tormented Prophet
6.1%inclusion110 decks1.81K decks
Stella Lee, Wild Card
0.7%inclusion106 decks14.4K decks
Ral, Monsoon Mage
2.1%inclusion85 decks4.04K decks
Storm, Force of Nature
0.6%inclusion80 decks12.8K decks
Vadrok, Apex of Thunder
4.1%inclusion57 decks1.39K decks
Veyran, Voice of Duality
0.5%inclusion46 decks9.67K decks
Mizzix of the Izmagnus
0.8%inclusion45 decks5.31K decks
Kess, Dissident Mage
0.6%inclusion43 decks7.62K decks
Flubs, the Fool
0.2%inclusion35 decks19.3K decks
Niv-Mizzet, Parun
0.2%inclusion28 decks15.8K decks
Krark, the Thumbless // Thrasios, Triton Hero
2.2%inclusion23 decks1.03K decks
Kykar, Wind's Fury
0.2%inclusion22 decks12.3K decks
Alania, Divergent Storm
0.2%inclusion20 decks8.45K decks
Rielle, the Everwise
0.7%inclusion16 decks2.43K decks
Vadrik, Astral Archmage
0.5%inclusion15 decks3.21K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands