Misty Knight, Hero for Hire
Mind Over Matter
Prerequisites
What do I need to start this combo?
| Misty Knight and Mind Over Matter on the battlefield (Misty Knight without summoning sickness on the battlefield). | |
| You have a card in hand. | |
| You've discarded two or more cards this turn. | |
Steps
How does this combo work?
1 | Activate Misty by paying |
2 | Activate Mind Over Matter by discarding a card, untapping Misty. |
3 | Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. |
4 | Activate the permanent by tapping it, adding at least |
5 | Repeat from step 3 one additional time if you don't have |
6 | Repeat from step 1. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite self-discard triggers | |
| Near-infinite card draw | |
| Near-infinite mana permanents you control can produce | |
| Near-infinite untap of permanents you control |
Combo Metadata
31
DECKS
0.01%
OF 415830 ELIGIBLE DECKS
Rank 22869
MOST PLAYED OF 62466 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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