Adaptive Training Post
Increasing Vengeance
Prerequisites
What do I need to start this combo?
| Adaptive Training Post on the battlefield (Adaptive Training Post with two or more charge counters on it on the battlefield). | |
| Increasing Vengeance in hand. | |
| You have an instant or sorcery card in hand with enough mana to cast it. You have enough mana to cast Increasing Vengeance |
Steps
How does this combo work?
1 | Cast the additional instant or sorcery by paying its mana cost. |
2 | If Adaptive Training Post had two charge counters on it, it triggers, putting a charge counter on it. |
3 | Holding priority, activate Adaptive Training Post by removing three charge counters from it, copying the next instant or sorcery spell you cast this turn. |
4 | Cast Increasing Vengeance by paying its mana cost, targeting the spell cast in step 1. |
5 | Adaptive Training Post triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. |
6 | Resolve the copy of Increasing Vengeance, copying the original Increasing Vengeance, with the copy targeting the original Increasing Vengeance. |
7 | Repeat step 5. |
Results
What do I get from this combo?
| Infinite magecraft triggers |
Combo Metadata
600
DECKS
0.03%
OF 1825151 ELIGIBLE DECKS
Rank 6101
MOST PLAYED OF 62262 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial and the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Super-Skrull
0.1%inclusion1 decks1.46K decks
Top Commanders
Veyran, Voice of Duality
1.2%inclusion101 decks8.71K decks
Shiko and Narset, Unified
1.0%inclusion92 decks9.37K decks
Parnesse, the Subtle Brush
3.6%inclusion40 decks1.11K decks
Kalamax, the Stormsire
0.4%inclusion30 decks6.77K decks
Fire Lord Azula
0.1%inclusion28 decks35.6K decks
Iroh, Grand Lotus
0.2%inclusion24 decks14.2K decks
Vivi Ornitier
0.0%inclusion19 decks38.2K decks
Alania, Divergent Storm
0.2%inclusion19 decks8.65K decks
Kess, Dissident Mage
0.2%inclusion16 decks6.57K decks
Mizzix of the Izmagnus
0.3%inclusion15 decks4.44K decks
Galazeth Prismari
0.4%inclusion13 decks3.64K decks
Narset, Enlightened Exile
0.1%inclusion8 decks8.06K decks
Krark, the Thumbless // Sakashima of a Thousand Faces
0.2%inclusion8 decks4.25K decks
Narset, Enlightened Master
0.2%inclusion8 decks4.62K decks
Prismari, the Inspiration
0.1%inclusion8 decks9.54K decks
Elsha, Threefold Master
0.1%inclusion7 decks8.76K decks
Kykar, Wind's Fury
0.1%inclusion7 decks10.9K decks
Melek, Izzet Paragon
0.6%inclusion7 decks1.24K decks
Sevinne, the Chronoclasm
0.8%inclusion6 decks751 decks
Storm, Force of Nature
0.1%inclusion6 decks9.19K decks
Cecily, Haunted Mage // Elmar, Ulvenwald Informant
0.7%inclusion6 decks875 decks
Ral, Monsoon Mage
0.1%inclusion5 decks5.79K decks
Cormela, Glamour Thief
0.2%inclusion5 decks3.04K decks
Jhoira of the Ghitu
0.1%inclusion5 decks3.58K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands