Thrumming Stone
Memory Lapse
Thousand-Year Storm
Prerequisites
What do I need to start this combo?
| Memory Lapse in hand. | |
| Thrumming Stone and Thousand-Year Storm on the battlefield. | |
| You have cast at least one instant and/or sorcery this turn. | |
Steps
How does this combo work?
1 | Cast any other spell, or wait for an opponent to cast one. |
2 | Cast Memory Lapse by paying |
3 | Thousand-Year Storm and Thrumming Stone trigger. |
4 | Resolve the Thousand-Year Storm trigger, creating at least one copy of Memory Lapse, with each copy targeting the original Memory Lapse. |
5 | Resolve the first copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. |
6 | All remaining Memory Lapse copies fizzle due to no longer having a legal target. |
7 | Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost. |
8 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
6
DECKS
0.00%
OF 1778026 ELIGIBLE DECKS
Rank 28251
MOST PLAYED OF 44534 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
Game Changers
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Instants
Sorceries
Utility Artifacts
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Utility Lands
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