Jeskai Ascendancy
Sorcerer Class
Mind Games
Prerequisites
What do I need to start this combo?
| Mind Games in hand. | |
| Jeskai Ascendancy and Sorcerer Class on the battlefield. | |
| Sorcerer Class is at least level two. You control at least four creatures without summoning sickness. |
Steps
How does this combo work?
1 | Activate four creatures you control by tapping them, adding |
2 | Cast Mind Games with buyback by paying |
3 | Resolve the Sorcerer Class trigger, if applicable, causing Mind Games to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. |
4 | Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. |
5 | Resolve the second Jeskai Ascendancy trigger, allowing you to loot. |
6 | Resolve Mind Games, returning it to your hand. |
7 | Repeat. |
8 | If you control five or more creatures without summoning sickness, this combo nets near-infinite mana. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite looting | |
| Infinite self-discard triggers | |
| Near-infinite blue mana that can only be spent to cast instant and sorcery spells | |
| Near-infinite damage | |
| Near-infinite power and toughness for creatures you control until end of turn | |
| Near-infinite magecraft triggers | |
| Near-infinite red mana that can only be spent to cast instant and sorcery spells | |
| Near-infinite storm count | |
| Near-infinite untap of creatures you control | |
| Near-infinite mana creatures you control can produce |
Combo Metadata
6
DECKS
0.00%
OF 822339 ELIGIBLE DECKS
Rank 27565
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.