Jeskai Ascendancy
Sorcerer Class
Haze of Rage
Prerequisites
What do I need to start this combo?
| Haze of Rage in hand. | |
| Jeskai Ascendancy and Sorcerer Class on the battlefield. | |
| Sorcerer Class is at least level two. You control at least four creatures without summoning sickness. |
Steps
How does this combo work?
1 | Activate four creatures you control by tapping them, adding |
2 | Cast Haze of Rage with buyback by paying |
3 | Resolve the Sorcerer Class trigger, if applicable, causing Haze of Rage to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. |
4 | Resolve the Haze of Rage trigger, creating a copy of it for each spell you've cast before it this turn. |
5 | Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. |
6 | Resolve the second Jeskai Ascendancy trigger, allowing you to loot. |
7 | Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand. |
8 | Repeat. |
9 | If you control five or more creatures without summoning sickness, this combo nets near-infinite mana. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite looting | |
| Infinite self-discard triggers | |
| Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells | |
| Near-infinite damage | |
| Near-infinitely large creatures until end of turn | |
| Near-infinite magecraft triggers | |
| Near-infinite red mana that can only be spent to cast instant and/or sorcery spells | |
| Near-infinite storm count | |
| Near-infinite untap of creatures you control | |
| Near-infinite mana creatures you control can produce |
Combo Metadata
1294
DECKS
0.12%
OF 1078948 ELIGIBLE DECKS
Rank 3521
MOST PLAYED OF 60225 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Crystal, Inhuman Princess
0.0%inclusion1 decks2.65K decks
Top Commanders
Narset, Enlightened Exile
4.7%inclusion499 decks10.6K decks
Kykar, Wind's Fury
2.5%inclusion341 decks13.8K decks
Elsha, Threefold Master
2.3%inclusion197 decks8.59K decks
Sokka, Tenacious Tactician
1.5%inclusion153 decks10.3K decks
Narset, Jeskai Waymaster
0.6%inclusion17 decks2.76K decks
Elsha of the Infinite
0.3%inclusion15 decks4.86K decks
Shiko and Narset, Unified
0.1%inclusion12 decks9.18K decks
Gnostro, Voice of the Crags
1.4%inclusion9 decks641 decks
Shu Yun, the Silent Tempest
0.6%inclusion8 decks1.30K decks
Gwen Stacy
0.1%inclusion5 decks5.15K decks
Narset, Enlightened Master
0.1%inclusion4 decks6.23K decks
Gandalf of the Secret Fire
0.1%inclusion4 decks3.28K decks
Aragorn, the Uniter
0.0%inclusion4 decks22.1K decks
Zinnia, Valley's Voice
0.0%inclusion3 decks18.9K decks
Shiko, Paragon of the Way
0.1%inclusion3 decks3.51K decks
The Archimandrite
0.1%inclusion2 decks2.66K decks
Bruse Tarl, Boorish Herder // Sakashima of a Thousand Faces
1.9%inclusion2 decks105 decks
Niv-Mizzet, Supreme
0.1%inclusion2 decks2.27K decks
The War Doctor // K-9, Mark I
0.5%inclusion2 decks436 decks
Arthur, Marigold Knight
0.0%inclusion1 decks6.08K decks
Aragorn, King of Gondor
0.0%inclusion1 decks6.24K decks
Sevinne, the Chronoclasm
0.1%inclusion1 decks985 decks
The Fifth Doctor // Yasmin Khan
1.9%inclusion1 decks53 decks
Kasla, the Broken Halo
0.0%inclusion1 decks4.15K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands