Inspirit, Flagship Vessel
Magistrate's Scepter
Combat Celebrant
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Combat Celebrant without summoning sickness on the battlefield). | |
| Inspirit has one or more charge counters on it. |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. |
2 | Declare Combat Celebrant as an attacker, choosing to exert it as it attacks. Combat Celebrant triggers, causing you to untap all creatures you control and to get an additional combat phase after this one. |
3 | Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. |
4 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
12
DECKS
0.00%
OF 450985 ELIGIBLE DECKS
Rank 24434
MOST PLAYED OF 48423 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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