Flumph
Niv-Mizzet, the Firemind
Prerequisites
What do I need to start this combo?
| Flumph and Niv-Mizzet on the battlefield. | |
| You have a way to give Flumph indestructible. You have a way to draw a card. |
Steps
How does this combo work?
1 | Give Flumph indestructible by any method. |
2 | Draw a card. |
3 | Niv-Mizzet triggers, dealing 1 damage to Flumph. |
4 | Flumph triggers, causing you and an opponent to draw a card. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite card draw for each opponent | |
| Near-infinite draw triggers for each opponent | |
| Near-infinite damage |
Combo Metadata
200
DECKS
0.02%
OF 1056148 ELIGIBLE DECKS
Rank 10496
MOST PLAYED OF 58440 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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