Quintorius Kand
Flicker
Thousand-Year Storm
Bloodwater Entity
Prerequisites
What do I need to start this combo?
| Flicker in hand. | |
| All other permanents on the battlefield. | |
| You have cast at least one instant or sorcery this turn. | |
Steps
How does this combo work?
1 | Cast Flicker by paying |
2 | Thousand-Year Storm triggers, copying Flicker at least once, with each copy targeting Quintorius Kand. |
3 | Resolve the first copy of Flicker, blinking Quintorius Kand. |
4 | Any remaining copies of Flicker fizzle due to having no legal target. |
5 | Resolve the original Flicker, blinking Bloodwater Entity. |
6 | When Bloodwater Entity enters the battlefield, its second ability triggers, putting Flicker on top of your library from your graveyard. |
7 | Activate Quintorius Kand's second loyalty ability by removing three loyalty counters from it, causing you to exile Flicker from the top of your library and cast it without paying its mana cost, targeting Bloodwater Entity. |
8 | Quintorius Kand and Thousand-Year Storm trigger. |
9 | Resolve the Quintorius Kand trigger, dealing 2 damage to each opponent and causing you to gain 2 life. |
10 | Resolve the Thousand-Year Storm trigger, copying Flicker at least twice, with each copy targeting Quintorius Kand. |
11 | Repeat from step 3. |
12 | You may optionally target any permanent using the additional Flicker copies to blink them. |
Results
What do I get from this combo?
| Infinite damage | |
| Infinite ETB | |
| Infinite landfall triggers | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite storm count | |
| Infinite mana lands you control can produce | |
| Infinite blinking of permanents |
Combo Metadata
1
DECKS
0.00%
OF 846785 ELIGIBLE DECKS
Rank 43295
MOST PLAYED OF 45406 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.