Krark-Clan Ironworks
Spine of Ish Sah
Sculpting Steel
Kykar, Wind's Fury
Prerequisites
What do I need to start this combo?
| Sculpting Steel in hand. | |
| All other permanents on the battlefield. | |
Steps
How does this combo work?
1 | Cast Sculpting Steel by paying |
2 | Kykar triggers, creating a 1/1 Sprit creature token. |
3 | Resolve Sculpting Steel. Choose to have it enter as a copy of Spine of Ish Sah. |
4 | When Sculpting Steel enters, its first ability triggers, destroying a permanent. |
5 | Activate Kykar by sacrificing the Spirit, adding . |
6 | Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding . |
7 | Sculpting Steel's second ability triggers, returning it from your graveyard to your hand. |
8 | Repeat. |
Results
What do I get from this combo?
| Destroy all permanents opponents control on each of your turns | |
| Lock | |
| Mass Land Denial |
Combo Metadata
1
DECKS
0.00%
OF 929915 ELIGIBLE DECKS
Rank 40961
MOST PLAYED OF 48710 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.