Mana Echoes
Haru-Onna
Kemuri-Onna
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| Haru-Onna in hand. | |
| All other permanents on the battlefield. | |
| You control at least five Spirits. |
Steps
How does this combo work?
1 | Activate Chromatic Orrery's first ability by tapping it, adding |
2 | Cast Haru-Onna by paying |
3 | Kemuri-Onna triggers, returning itself to your hand from the battlefield. |
4 | When Haru-Onna enters the battlefield, it and Mana Echoes trigger. |
5 | Resolve the Mana Echoes trigger, adding at least . |
6 | Resolve the Haru-Onna trigger, causing you to draw a card. |
7 | Cast Kemuri-Onna by paying |
8 | Haru-Onna triggers, returning itself to your hand from the battlefield. |
9 | When Kemuri-Onna enters the battlefield, it and Mana Echoes trigger. |
10 | Resolve the Mana Echoes trigger, adding at least . |
11 | Resolve the Kemuri-Onna trigger, causing target player to discard a card. |
12 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Infinite looting | |
| Infinite self-discard triggers | |
| Near-infinite colored mana | |
| Near-infinite colorless mana | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite storm count |
Combo Metadata
2
DECKS
0.00%
OF 717930 ELIGIBLE DECKS
Rank 36577
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.