Slimefoot and Squee
Pitiless Plunderer
Goblin Bombardment
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| The persist or undying creature doesn't have a -1/-1 or +1/+1 counter on it, respective to its ability. You control a Saproling. | |
Steps
How does this combo work?
1 | Activate Goblin Bombardment twice by sacrificing the persist or undying creature and Slimefoot and Squee. |
2 | When Slimefoot and Squee and the other creature die, Pitiless Plunderer triggers twice and the other creature's persist or undying ability triggers. |
3 | Resolve the Pitiless Plunderer triggers, creating two Treasure artifact tokens. |
4 | Resolve the persist or undying trigger, returning the creature from your graveyard to the battlefield with either a -1/-1 or +1/+1 counter on it. |
5 | Activate Goblin Bombardment by sacrificing the undying or persist creature. |
6 | When the creature dies, Pitiless Plunderer triggers, creating a Treasure token. |
7 | Resolve the Goblin Bombardment ability. |
8 | Activate the Treasures by tapping and sacrificing them, adding . |
9 | Activate Slimefoot and Squee by paying |
10 | When the Saproling dies, Pitiless Plunderer triggers, creating a Treasure artifact token. |
11 | Resolve the Slimefoot and Squee ability, returning it and the persist or undying creature from your graveyard to the battlefield. |
12 | When Slimefoot and Squee enters, it triggers, creating a 1/1 Saproling creature token. |
13 | Activate a Treasure by tapping and sacrificing it, adding |
14 | Repeat. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite damage | |
| Infinite death triggers | |
| Infinite creature sacrifice triggers |
Combo Metadata
4204
DECKS
0.41%
OF 1022215 ELIGIBLE DECKS
Rank 1437
MOST PLAYED OF 67861 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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