Mardu Siegebreaker
Wispweaver Angel
Prerequisites
What do I need to start this combo?
| Mardu Siegebreaker on the battlefield (Mardu Siegebreaker without summoning sickness on the battlefield). | |
| Wispweaver Angel in exile. |
Steps
How does this combo work?
1 | Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least one token copy of Wispweaver Angel that is tapped and attacking. |
2 | When the Wispweaver Angel token(s) enter the battlefield, they trigger. |
3 | Resolve the first trigger, blinking Mardu Siegebreaker. |
4 | Mardu Siegebreaker leaves and enters the battlefield, causing the nontoken Wispweaver Angel to return to the battlefield from exile, and triggering Wispweaver Angel and Mardu Siegebreaker's first ability. |
5 | Resolve the Mardu Siegebreaker trigger, exiling the nontoken Wispweaver Angel until Mardu Siegebreaker leaves the battlefield. |
6 | Resolve the Wispweaver Angel trigger, blinking Mardu Siegebreaker. |
7 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB |
Combo Metadata
34
DECKS
0.01%
OF 603078 ELIGIBLE DECKS
Rank 17875
MOST PLAYED OF 48292 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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