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Mardu Siegebreaker + Wispweaver Angel Combo

  • Prerequisites

    What do I need to start this combo?

    • Mardu Siegebreaker on the battlefield (Mardu Siegebreaker without summoning sickness on the battlefield).
    • Wispweaver Angel in exile.
  • Steps

    How does this combo work?

    • 1
      Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least one token copy of Wispweaver Angel that is tapped and attacking.
    • 2
      When the Wispweaver Angel token(s) enter the battlefield, they trigger.
    • 3
      Resolve the first trigger, blinking Mardu Siegebreaker.
    • 4
      Mardu Siegebreaker leaves and enters the battlefield, causing the nontoken Wispweaver Angel to return to the battlefield from exile, and triggering Wispweaver Angel and Mardu Siegebreaker's first ability.
    • 5
      Resolve the Mardu Siegebreaker trigger, exiling the nontoken Wispweaver Angel until Mardu Siegebreaker leaves the battlefield.
    • 6
      Resolve the Wispweaver Angel trigger, blinking Mardu Siegebreaker.
    • 7
      Repeat from step 4.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo. However, it was a close vote. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
67%
Significant Results
28%
Early Game
44%
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