Mardu Siegebreaker
Wispweaver Angel
Prerequisites
What do I need to start this combo?
| Mardu Siegebreaker on the battlefield (Mardu Siegebreaker without summoning sickness on the battlefield). | |
| Wispweaver Angel in exile. |
Steps
How does this combo work?
1 | Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least one token copy of Wispweaver Angel that is tapped and attacking. |
2 | When the Wispweaver Angel token(s) enter the battlefield, they trigger. |
3 | Resolve the first trigger, blinking Mardu Siegebreaker. |
4 | Mardu Siegebreaker leaves and enters the battlefield, causing the nontoken Wispweaver Angel to return to the battlefield from exile, and triggering Wispweaver Angel and Mardu Siegebreaker's first ability. |
5 | Resolve the Mardu Siegebreaker trigger, exiling the nontoken Wispweaver Angel until Mardu Siegebreaker leaves the battlefield. |
6 | Resolve the Wispweaver Angel trigger, blinking Mardu Siegebreaker. |
7 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB |
Combo Metadata
52
DECKS
0.01%
OF 850348 ELIGIBLE DECKS
Rank 18709
MOST PLAYED OF 60558 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo. However, it was a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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