Magar of the Magic Strings
Sundial of the Infinite
Chance for Glory
Prerequisites
What do I need to start this combo?
| Chance for Glory in hand. | |
| Magar of the Magic Strings and Sundial of the Infinite on the battlefield. | |
| An opponent cannot block creatures you control. | |
Steps
How does this combo work?
1 | Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. |
2 | Activate Magar by paying |
3 | During your next turn, deal combat damage to an opponent using the face down creature that has Chance for Glory noted. |
4 | The creature triggers, casting a copy of Chance for Glory without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. |
5 | Activate Sundial of the Infinite by paying |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
1
DECKS
0.00%
OF 1099711 ELIGIBLE DECKS
Rank 56175
MOST PLAYED OF 61210 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.