Super State
Tainted Strike
Prerequisites
What do I need to start this combo?
| Super State on the battlefield. | |
| Tainted Strike in hand. | |
| An opponent cannot block the creature that has Super State attached. | |
| available |
Steps
How does this combo work?
1 | Cast Tainted Strike by paying , giving the creature that has Super State attached +1/+0 and infect until end of turn. |
2 | Deal combat damage using the creature that has Super State attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. |
3 | Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters. |
Results
What do I get from this combo?
| Each opponent loses the game |
Combo Metadata
1423
DECKS
0.04%
OF 3192070 ELIGIBLE DECKS
Rank 3297
MOST PLAYED OF 60558 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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