Spellweaver Helix
Stensian Sanguinist
Prerequisites
What do I need to start this combo?
| Spellweaver Helix on the battlefield. | |
| Stensian Sanguinist // Exsanguinate in hand. | |
| Extra Turn Sorcery and Card with same name as prepare spell in exile (Extra Turn Sorcery and Card with same name as prepare spell exiled with Spellweaver Helix in exile). | |
| One of the cards exiled by Spellweaver Helix has the same name as the sorcery on your prepared creature. | |
| You control a creature that can attack and deal combat damage to a player without dying. | |
| available |
Steps
How does this combo work?
1 | Cast the non-card copy of the spell from exile by paying , unpreparing Stensian Sanguinist. |
2 | When you cast that spell, Spellweaver Helix's last ability triggers, allowing you to cast a copy of the Extra Turn Sorcery without paying its mana cost and take an extra turn after this one. |
3 | Resolve the spell from step 1. |
4 | Declare an attacker that can't be blocked this combat. |
5 | When you attack, Stensian Sanguinist triggers, giving that creature deathtouch and creating a delayed triggered ability. |
6 | Deal combat damage to a player with that creature, triggering that delayed effect, preparing Stensian Sanguinist. |
7 | Repeat each turn. |
Results
What do I get from this combo?
Combo Metadata
1
DECKS
Rank 42048
MOST PLAYED OF 50333 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.