Tree of Perdition
Archfiend of Despair
Prerequisites
What do I need to start this combo?
| Tree of Perdition and Archfiend of Despair on the battlefield (Tree of Perdition without summoning sickness on the battlefield). | |
| An opponent has a higher life total than Tree of Perdition's toughness. |
Steps
How does this combo work?
1 | Activate Tree of Perdition by tapping it, causing its toughness to become equal to an opponents life total, and causing that opponent to lose life equal to the difference between their life total and Tree of Perdition's toughness as the ability resolved. |
2 | At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn. |
Results
What do I get from this combo?
| Near-infinite lifeloss for target opponent |
Combo Metadata
1998
DECKS
0.04%
OF 5050178 ELIGIBLE DECKS
Rank 2614
MOST PLAYED OF 65014 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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