Quietus Spike
Archfiend of Despair
Prerequisites
What do I need to start this combo?
| Quietus Spike and Archfiend of Despair on the battlefield. | |
| Quietus Spike attached to a creature that does not have summoning sickness. An opponent is unable to block and kill the creature with Quietus Spike attached. |
Steps
How does this combo work?
1 | Deal combat damage to an opponent with the creature that has Quietus Spike attached. |
2 | Quietus Spike triggers, causing the opponent to lose half their life total, rounded up. |
3 | At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn. |
4 | The opponent loses the game due to having zero or less life. |
Results
What do I get from this combo?
| Near-infinite lifeloss for target opponent | |
| Target opponent loses the game |
Combo Metadata
1619
DECKS
0.03%
OF 5050178 ELIGIBLE DECKS
Rank 3112
MOST PLAYED OF 65014 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote. However, it was clear that it's not early game, so it's safe regardless.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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