Torgaar, Famine Incarnate
Archfiend of Despair
Prerequisites
What do I need to start this combo?
| Archfiend of Despair on the battlefield. | |
| Torgaar in hand or in the command zone. | |
| An opponent has a life total of 40 or higher. | |
Steps
How does this combo work?
1 | Cast Torgaar either from your hand or from the command zone by paying at most |
2 | When Torgaar enters the battlefield, it triggers, causing an opponent to lose an amount of life equal to their life total minus 20. |
3 | At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn. |
4 | The opponent loses the game as a state-based action due to having 0 or less life. |
Results
What do I get from this combo?
| Infinite lifeloss for target opponent | |
| Target opponent loses the game |
Combo Metadata
517
DECKS
0.01%
OF 3867196 ELIGIBLE DECKS
Rank 5216
MOST PLAYED OF 44755 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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