Shredder, Shadow Master
Archfiend of Despair
Prerequisites
What do I need to start this combo?
| Shredder and Archfiend of Despair on the battlefield (Shredder without summoning sickness on the battlefield). | |
| Opponents cannot block creatures you control. |
Steps
How does this combo work?
1 | Declare Shredder as an attacker. Shredder's first ability triggers, creating a tapped and attacking copy of it attacking each other opponent that isn't legendary. |
2 | Deal combat damage using the Shredders. Each Shredder triggers, causing each opponent to lose half their life total, rounded up. |
3 | At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent then loses the game due to having 0 or less life. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Infinite lifeloss |
Combo Metadata
690
DECKS
0.05%
OF 1379766 ELIGIBLE DECKS
Rank 5382
MOST PLAYED OF 58440 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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