Corpse Dance
Coretapper
Magistrate's Scepter
Prerequisites
What do I need to start this combo?
| Magistrate's Scepter on the battlefield. | |
| Coretapper in your graveyard. | |
| Corpse Dance in hand. | |
Steps
How does this combo work?
1 | Cast Corpse Dance with buyback by paying |
2 | Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. |
3 | Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. |
4 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. |
5 | At the beginning of your end step, the delayed ability created by Corpse Dance triggers, failing to exile Coretapper since it is not on the battlefield. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
4
DECKS
0.00%
OF 4947541 ELIGIBLE DECKS
Rank 41996
MOST PLAYED OF 61671 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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