Animation Module
Ghost Lantern
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All cards on the battlefield. | |
| Ghost Lantern attached to any creature you control. You control at least one additional artifact. |
Steps
How does this combo work?
1 | Activate Krark-Clan Ironworks by sacrificing an artifact, adding . |
2 | The creature dies, triggering Ghost Lantern, putting a +1/+1 counter on the creature it is attached to. |
3 | Animation Module triggers, causing you to pay |
4 | Repeat. |
5 | Once you have a large amount of counters on the creature with Ghost Lantern attached, you may activate its equip ability by paying |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite death triggers | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite creature sacrifice triggers | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
34
DECKS
0.00%
OF 5003408 ELIGIBLE DECKS
Rank 22278
MOST PLAYED OF 62466 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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