Super State
Phyresis
Prerequisites
What do I need to start this combo?
| Super State and Phyresis on the battlefield (Super State and Phyresis attached to the same creature on the battlefield). | |
| An opponent cannot block the creature that has Super State and Phyresis attached. The creature with Super State and Phyresis attached has power 10 or greater, or each opponent has at least one poison counter |
Steps
How does this combo work?
1 | Deal combat damage using the creature that has Super State and Phyresis attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. |
2 | Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters. |
Results
What do I get from this combo?
| Each opponent loses the game |
Combo Metadata
1356
DECKS
0.04%
OF 3372940 ELIGIBLE DECKS
Rank 3455
MOST PLAYED OF 61210 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote. However, it was clear that it's not early game, so it's safe regardless.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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