Chains of Mephistopheles
Bone Miser
Darkblast
Prerequisites
What do I need to start this combo?
| Darkblast in hand. | |
| Chains of Mephistopheles and Bone Miser on the battlefield. | |
| You have a way to draw a card. |
Steps
How does this combo work?
1 | Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Darkblast. Then, you will mill three cards and return Darkblast from your graveyard to your hand due to Darkblast's dredge ability. |
2 | Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Darkblast. Then, you will mill three cards and return Darkblast from your graveyard to your hand due to Darkblast's dredge ability. |
3 | Repeat step 2. |
Results
What do I get from this combo?
| Infinite self-mill |
Combo Metadata
6
DECKS
0.00%
OF 3790588 ELIGIBLE DECKS
Rank 27015
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Winter, Misanthropic Guide
0.0%inclusion1 decks6.64K decks
Lazav, Familiar Stranger
0.1%inclusion1 decks818 decks
Oskar, Rubbish Reclaimer
0.0%inclusion1 decks2.70K decks
Tinybones, Trinket Thief
0.0%inclusion1 decks4.56K decks
Thrasios, Triton Hero // Tormod, the Desecrator
0.3%inclusion1 decks320 decks
Norman Osborn
0.0%inclusion1 decks9.27K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands