Bloodchief Ascension
Mindcrank
Prerequisites
What do I need to start this combo?
| Bloodchief Ascension and Mindcrank on the battlefield. | |
| Three or more quest counters on Bloodchief Ascension. You have a way to make an opponent lose life. |
Steps
How does this combo work?
1 | Cause one or more opponents to lose life. |
2 | Mindcrank triggers once for each life loss event, causing that player to mill cards equal to the amount of life lost. |
3 | Bloodchief Ascension triggers once for each card milled, causing that player to lose 2 life and you to gain 2 life for each trigger. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite mill | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite lifeloss |
Combo Metadata
58347
DECKS
1.23%
OF 4754351 ELIGIBLE DECKS
Rank 26
MOST PLAYED OF 58851 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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