Ioreth of the Healing House
The Eleventh Hour
Clever Conjurer
Thousand-Year Elixir
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Clever Conjurer and Ioreth of the Healing House do not have summoning sickness. There is at least one other legendary creature on the battlefield. The Eleventh Hour has exactly two lore counters on it. |
Steps
How does this combo work?
1 | At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself. |
2 | The Eleventh Hour's third chapter ability triggers, creating a token copy of Clever Conjurer that is a legendary creature named Prisoner Zero. |
3 | Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature. |
4 | Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite mana legendary creatures you control can produce | |
| Infinite untap of legendary creatures you control |
Combo Metadata
6
DECKS
0.00%
OF 3682413 ELIGIBLE DECKS
Rank 27500
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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