Ghostly Flicker
Archaeomancer
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| Ghostly Flicker in hand. | |
| Archaeomancer and Chromatic Orrery on the battlefield. |
Steps
How does this combo work?
1 | Activate Chromatic Orrery's first ability by tapping it, adding |
2 | Cast Ghostly Flicker by paying |
3 | Archaeomancer enters the battlefield, returning Ghostly Flicker from your graveyard to your hand. |
4 | Repeat. |
5 | Once you have infinite mana, you can instead activate Chromatic Orrery's second ability to draw infinite cards. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite card draw | |
| Infinite colored mana | |
| Infinite colorless mana | |
| Infinite draw triggers | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
781
DECKS
0.02%
OF 4785218 ELIGIBLE DECKS
Rank 5180
MOST PLAYED OF 62330 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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