Master Transmuter
Sewer-veillance Cam
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| Sewer-veillance Cam in hand. | |
| Master Transmuter and Chromatic Orrery on the battlefield. | |
| Master Transmuter does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Chromatic Orrery by tapping it, adding which you can spend to as though it were mana of any color as long as Chromatic Orrery is on the battlefield. |
2 | Cast Sewer-veillance Cam by paying . |
3 | When Sewer-veillance Cam enters, it triggers, targeting Master Transmuter. |
4 | Holding priority, activate Master Transmuter by paying , tapping it, and returning Sewer-veillance Cam from the battlefield to your hand. |
5 | When Sewer-veillance Cam leaves the battlefield, it triggers, untapping Master Transmuter. |
6 | In response to the Master Transmuter activation from step 4, activate Master Transmuter again by paying and returning the tapped Chromatic Orrery from the battlefield to your hand, putting Chromatic Orrery from your hand onto the battlefield untapped. |
7 | Resolve the remaining Master Transmuter ability, putting Sewer-veillance Cam from your hand onto the battlefield. |
8 | When Sewer-veillance Cam enters, it triggers, untapping Master Transmuter. |
9 | Activate Chromatic Orrery by tapping it, adding which you can spend to as though it were mana of any color as long as Chromatic Orrery is on the battlefield. |
10 | Repeat from step 4. |
11 | Once you have infinite mana, you may repeat the loop but activate Chromatic Orrery's last ability instead of its mana ability in step 9, drawing cards. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite colored mana | |
| Infinite colorless mana | |
| Infinite draw triggers | |
| Infinite artifact ETB | |
| Infinite artifact LTB |
Combo Metadata
236
DECKS
0.01%
OF 1922178 ELIGIBLE DECKS
Rank 10317
MOST PLAYED OF 65016 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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