Nesting Grounds
The Mirari Conjecture
Time Warp
Prerequisites
What do I need to start this combo?
| All cards in hand. | |
Steps
How does this combo work?
1 | Play The Mirari Conjecture and Time Warp, then go to the next turn. |
2 | Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds. |
3 | Play Time Warp. |
4 | Go to the next turn. |
5 | Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
87
DECKS
0.00%
OF 3732255 ELIGIBLE DECKS
Rank 12053
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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