Ghostly Flicker
Will Kenrith
Archaeomancer
Prerequisites
What do I need to start this combo?
| Ghostly Flicker in hand. | |
| Will Kenrith and Archaeomancer on the battlefield. | |
| Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least . |
Steps
How does this combo work?
1 | Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost |
2 | Activate the aritfact and/or land by tapping it, adding at least . |
3 | Cast Ghostly Flicker by paying , blinking Archaeomancer and the artifact and/or land. |
4 | Archaeomancer enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite landfall triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
98
DECKS
0.00%
OF 4705516 ELIGIBLE DECKS
Rank 14741
MOST PLAYED OF 60583 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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