Darksteel Reactor
Eternity Vessel
Workshop Elders
The Ozolith
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Darksteel Reactor and Eternity Vessel have at least twenty charge counters combined. | |
| You have a way to cause Eternity Vessel to leave the battlefield at instant speed. There is at least one counter of any kind on The Ozolith. |
Steps
How does this combo work?
1 | At the beginning of combat, Workshop Elders and The Ozolith trigger. |
2 | Resolve the Workshop Elders trigger, making Eternity Vessel a creature. |
3 | In response to the remaining trigger, cause Eternity Vessel to leave the battlefield. |
4 | The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel. |
5 | Resolve The Ozolith trigger from step 1, moving all counters from it onto Darksteel Reactor. |
6 | Darksteel Reactor triggers, causing you to win the game. |
Results
What do I get from this combo?
| Win the game |
Combo Metadata
2
DECKS
Rank 46944
MOST PLAYED OF 63127 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.