Cowardice
Mirage Mirror
Myr Battlesphere
Krark-Clan Ironworks
Genesis Chamber
Prerequisites
What do I need to start this combo?
| Myr Battlesphere in hand. | |
| All other permanents on the battlefield. | |
Steps
How does this combo work?
1 | Cast Myr Battlesphere by paying |
2 | Myr Battlesphere enters the battlefield, triggering itself and Genesis Chamber. |
3 | Resolve the Myr Battlesphere trigger, creating four 1/1 Myr artifact creature tokens. |
4 | Resolve the Genesis Chamber trigger, creating a 1/1 Myr artifact creature token. |
5 | Activate Krark-Clan Ironworks five times by sacrificing the Myr tokens, adding ten . |
6 | Activate Mirage Mirror by paying |
7 | Cowardice triggers, returning Myr Battlepshere from the battlefield to your hand. |
8 | Mirage Mirror's ability fails to resolve due to no longer having a legal target. |
9 | Repeat. |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite creature tokens | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite sacrifice triggers | |
| Infinite storm count |
Combo Metadata
3
DECKS
0.00%
OF 3732255 ELIGIBLE DECKS
Rank 33457
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.