Displacer Kitten
Archaeomancer
Cerulean Wisps
Chain Stasis
Prerequisites
What do I need to start this combo?
| Cerulean Wisps in your graveyard. | |
| Chain Stasis in hand. | |
| Displacer Kitten and Archaeomancer on the battlefield. | |
| You control a creature that can tap to produce at least . |
Steps
How does this combo work?
1 | Activate a mana-producing creature by tapping it, adding at least . |
2 | Cast Chain Stasis by paying , targeting the mana-producing creature. |
3 | Displacer Kitten triggers, blinking Archaeomancer. |
4 | When Archaeomancer enters the battlefield, it triggers, returning Cerulean Wisps from your graveyard to your hand. |
5 | Resolve Chain Stasis, untapping the mana-producing creature. |
6 | Activate a mana-producing creature by tapping it, adding at least . |
7 | Cast Cerulean Wisps by paying , targeting the mana-producing creature. |
8 | Displacer Kitten triggers, blinking Archaeomancer. |
9 | When Archaeomancer enters the battlefield, it triggers, returning Chain Stasis from your graveyard to your hand. |
10 | Resolve Cerulean Wisps, untapping the mana-producing creature and causing you to draw a card. |
11 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite magecraft triggers | |
| Near-infinite storm count |
Combo Metadata
4
DECKS
0.00%
OF 3712438 ELIGIBLE DECKS
Rank 30853
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.