Archaeomancer
Crystal Shard
Time Warp
Prerequisites
What do I need to start this combo?
| Crystal Shard on the battlefield. | |
| Archaeomancer and Time Warp in hand. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Cast Archaeomancer by paying |
3 | Archaeomancer enters the battlefield, returning Time Warp to your hand. |
4 | Activate Crystal Shard by paying and tapping it, returning Archaeomancer to your hand. |
5 | Move to your next turn. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
276
DECKS
0.01%
OF 4080535 ELIGIBLE DECKS
Rank 7803
MOST PLAYED OF 48710 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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