Phantom Steed
Walk the Aeons
Archaeomancer
Prerequisites
What do I need to start this combo?
| Phantom Steed on the battlefield. | |
| Archaeomancer in exile (Archaeomancer exiled by Phantom Steed in exile). | |
| Walk the Aeons in hand. | |
| An opponent can not block Phantom Steed. | |
Steps
How does this combo work?
1 | Cast Walk the Aeons, taking an extra turn after this one. |
2 | Attack with Phantom Steed. |
3 | Phantom Steed triggers, creating a token copy of Archaeomancer that is tapped and attacking. |
4 | Archaeomancer enters, returning Walk the Aeons from your graveyard to your hand. |
5 | Pass the turn. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
38
DECKS
0.00%
OF 4853057 ELIGIBLE DECKS
Rank 21458
MOST PLAYED OF 63127 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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