Archaeomancer
Followed Footsteps
Time Warp
Prerequisites
What do I need to start this combo?
| Time Warp in hand. | |
| Archaeomancer and Followed Footsteps on the battlefield. | |
| Followed Footsteps attached to Archaeomancer. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Move to your next turn. |
3 | At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer. |
4 | Archaeomancer enters the battlefield, returning Time Warp to your hand. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Lock | |
| Infinite turns |
Combo Metadata
57
DECKS
0.00%
OF 4143095 ELIGIBLE DECKS
Rank 15364
MOST PLAYED OF 49490 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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