Ensoul Artifact
Grim Monolith
Training Grounds
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Ensoul Artifact attached to Grim Monolith. Grim Monolith does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Grim Monolith's first ability by tapping it, adding . |
2 | Activate Grim Monolith's second ability by paying |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite colorless mana |
Combo Metadata
12
DECKS
0.00%
OF 5075717 ELIGIBLE DECKS
Rank 32284
MOST PLAYED OF 67846 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Memnarch
0.1%inclusion2 decks2.32K decks
Urza, Lord High Artificer
0.0%inclusion1 decks20.8K decks
Katsumasa, the Animator
0.3%inclusion1 decks331 decks
Niv-Mizzet, Dracogenius
0.4%inclusion1 decks224 decks
Absolute Virtue
0.0%inclusion1 decks2.41K decks
Zur the Enchanter
0.0%inclusion1 decks17.3K decks
Ambassador Laquatus
0.5%inclusion1 decks202 decks
Don & Raph, Hard Science
0.2%inclusion1 decks468 decks
Jhoira, Weatherlight Captain
0.0%inclusion1 decks7.15K decks
Lazav, the Multifarious
0.1%inclusion1 decks1.66K decks
Irma, Part-Time Mutant
0.5%inclusion1 decks184 decks
New Cards
Top Cards
High Lift Cards
Creatures
Instants
Utility Artifacts
Planeswalkers
Utility Lands
Mana Artifacts