Archaeomancer
Cache Raiders
Time Warp
Prerequisites
What do I need to start this combo?
| Cache Raiders on the battlefield. | |
| Archaeomancer and Time Warp in hand. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Cast Archaeomancer by paying |
3 | Archaeomancer enters the battlefield, returning Time Warp to your hand. |
4 | Move to your next turn. |
5 | At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand. |
6 | Move to your next turn. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
9
DECKS
0.00%
OF 4228407 ELIGIBLE DECKS
Rank 27783
MOST PLAYED OF 50333 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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