Thousand-Faced Shadow
Palinchron
Ninja of the Deep Hours
Prerequisites
What do I need to start this combo?
| Thousand-Faced Shadow in hand. | |
| Palinchron and Ninja of the Deep Hours on the battlefield. | |
| Ninja of the Deep Hours and Palinchron do not have summoning sickness.
An opponent cannot block Ninja of the Deep Hours or Palinchron.
You control up to seven lands that can tap to produce at least |
Steps
How does this combo work?
1 | Declare Palinchron and Ninja of the Deep Hours as attackers. |
2 | When they aren't blocked, activate up to seven lands you control by tapping them, adding at least |
3 | Activate Thousand-Faced Shadow's ninjutsu ability by paying |
4 | When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Palinchron that is tapped and attacking. |
5 | When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands. |
6 | Activate Ninja of the Deep Hours's ninjutsu ability by paying |
7 | Repeat from step 2. |
8 | Deal combat damage using the Palinchron tokens, dealing infinite combat damage to the defending opponent. |
9 | If you control up to seven lands that can tap to produce at least |
Results
What do I get from this combo?
| Infinite combat damage to one opponent | |
| Infinite creature tokens | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana lands you control can produce | |
| Infinite untap of lands you control |
Combo Metadata
273
DECKS
0.01%
OF 4910717 ELIGIBLE DECKS
Rank 9585
MOST PLAYED OF 65002 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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