Magistrate's Scepter
Coretapper
Freed from the Real
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Freed from the Real attached to Coretapper. Coretapper does not have summoning sickness. | |
| each turn available |
Steps
How does this combo work?
1 | Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. |
2 | Activate Freed from the Real's second ability by paying , untapping Coretapper. |
3 | Repeat from step 1 one additional time. |
4 | Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. |
5 | Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
2316
DECKS
0.05%
OF 4591557 ELIGIBLE DECKS
Rank 2195
MOST PLAYED OF 57943 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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