The Legend of Kuruk
Meneldor, Swift Savior
Chameleon, Master of Disguise
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield, Meneldor without summoning sickness on the battlefield, and Chameleon as a copy of Avatar Kuruk on the battlefield). | |
| Meneldor cannot be blocked by an opponent. | |
Steps
How does this combo work?
1 | Activate Chameleon using Avatar Kuruk's ability by paying |
2 | Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
26
DECKS
0.00%
OF 1485215 ELIGIBLE DECKS
Rank 19910
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Kitsune, Dragon's Daughter
1.2%inclusion3 decks259 decks
Top Commanders
Wan Shi Tong, All-Knowing
1.0%inclusion16 decks1.58K decks
Aang, at the Crossroads
0.0%inclusion2 decks4.95K decks
Aang, Swift Savior
0.1%inclusion1 decks1.12K decks
Eluge, the Shoreless Sea
0.0%inclusion1 decks4.63K decks
Sokka, Lateral Strategist
1.7%inclusion1 decks60 decks
Kastral, the Windcrested
0.0%inclusion1 decks2.99K decks
Azula, Cunning Usurper
0.1%inclusion1 decks1K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands